WHAT'S MY ROLE IN PAST.
The whole project is made by myself.
Design the whole narrative document including world settings, character settings, choice designs, script, etc.
Playtest and make changes based on feedbacks.
Code in Twine and publish.
WHAT'S MY ROLE IN LITTLE RED HOOD.
Created and designed the major part of the script and narrative.
Communicated and Designed characters, choices, interactive items, the overall gameplay, and game flow. Lead Playtesting and Iteration.
WHAT'S MY ROLE IN TRADER.
The whole project is made by myself.
Designed the whole narrative document including world settings, event settings, dialogues, script, etc.
Creating the trading cards system and all the rules around it.
Prototyping, Playtesting, and Iteration.
Code in GameMaker Studio 2.
WHAT'S MY ROLE INWHATEVER SUITS YOU.
Designed the core mechanics, basic rules, and scoring system
Helped my teammates to fix the balance of the game and any minor details.
Managed team and Balanced the game. Lead Prototyping and Playtesting.
SHERLOCK HOLMES: PARTNERS & RIVALS
Board, Detective Game
It's another dreary day in London, and there's another mystery for eccentric, brilliant detective Sherlock Holmes to solve! As he travels around the city collecting clues in his unpredictable, baffling manner, what role will you play to assist or obstruct Sherlock's progress before he ultimately exposes the true culprit?
WHAT'S MY ROLE IN SHERLOCK HOLMES: PARTNERS & RIVALS
Help create the major mechanics.
Creating Special event cards.
Balancing the special event card and fixing the problems that break the gameplay.
Playtest and make changes based on feedback.
ACT-LIBS
Board, Approximation, Party Game.
Act-Libs is a game where players aim to make their best approximations of other players' minds based on their acting. Act-Libs is a social game that encourages players to communicate with each other and make guesses on other players' thoughts.
Make sure you act and guess well, and get some fun with your friends!
WHAT'S MY ROLE IN ACT-LIBS.
Creat the main mechanics of the game.
Create the rules and change them to avoid any imbalance.
Playtest and change based on the feedback.